Knights Club: The Alliance of Dragons : The Comic Book You Can Play

$9.99

New Paperback

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

Available on backorder

Shuky, Waltch and Novy

Shuky is the co-founder of Makaka Editions, a comics and graphic novel publisher in France. He is the author of nine interactive comics as well as several traditional comics. Waltch is a comics artist who contributes to several fanzines, including Ribozine. His clients include Vents d’Ouest and Ankama. Novy is a comics author, letterer, and illustrator living in France.

Description

You’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you!

HERE’S HOW TO PLAY:
• To begin your quest, select your character.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and defeat enemies in your quest for success.
• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Series Overview: This interactive graphic novel series for kids is the first of its kind. Engaging visuals, humor, and a game-like format will entice reluctant readers ages 8-12. The books are designed to be read/played over and over, as there are numerous paths to follow. How it ends is up to you!

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